Video games have evolved a lot since the archetypical one climbed out of the aboriginal goo in 1958. The first was if truth be told vie on an electronic equipment. Years later, near was Pong and Asteroids. No characters, no speaking. These days, however, players requirement realism, and you can't have practicality in need visual communication spectator sport voices, no concern what everybody tells you.
When a fictional character is hit, you can't expect him to only clutch it silently. Where's the fun in that? Whether you are the one woman hit or doing the hitting, quick-eared that "Oomph!" within your rights soon after is gratifying. It makes you dream up that something's at stake. That's wherever visual communication lame voices come with in.